Tag Archives: quality assurance

HUWIZ Appoints Stephen Wickes to Drive Global Expansion

HUWIZ is pleased to welcome Stephen Wickes as Senior Vice-President of Sales & Marketing. A member of the DIGITAL HEARTS group, HUWIZ continues to expand its global presence, and Stephen’s arrival marks an important step in that journey. With nearly three decades of experience in the video game industry, Stephen brings a well-rounded background spanning […]

HUWIZ joins DIGITAL HEARTS

We are pleased to announce that HUWIZ has officially joined DIGITAL HEARTS, a Japan-based global leader in quality assurance, localization, and integrated support services for the games and software industries. This marks an important milestone in HUWIZ’s journey. Over the past several years, both companies have built a strong relationship based on shared values and […]

Third Party Embedded Testing: An Emerging Practice

The development of video games is an area where quality assurance (QA) plays a crucial role in the quality of the final products. With the often changing standards that are linked to the constant evolution of market trends and associated technologies, companies are seeking effective approaches to optimize the quality of their games (while remaining […]

Timelines, Assessments and Test Plans: A Case for QA Planning – Part 2

Keyboard and controllers

Hello again, QA-nauts! Last time around, we discussed “The Trinity” of QA planning: The QA Assessment, the Testing Timeline, and Test Plan and gave a brief description of best practices for each. For parts 2 and 3 of A Case for QA Planning, we’ll delve into the specifics of a dozen components that comprise most […]

Compatibility and Performance Tests: Hallmarks of Launch Day Success

In the wild world of video games, the success of your labor of love often hinges on the rigorous testing of various aspects. One of those crucial aspects pertains to the very foundation of your game: your PC build. Compatibility and performance tests (or lack thereof), in particular, can make or break your game’s launch. […]