Tag Archives: qa planning

Timelines, Assessments and Test Plans: A Case for QA Planning – Part 3

Last time around in QA Planning, we discussed some of the components to include in your Testing Timeline and gave a few tips and tricks to make your planning as efficient as it can be, and we gave some rough time estimates for some. For this week’s installment, we’ll finish with a few more components. […]

Timelines, Assessments and Test Plans: A Case for QA Planning – Part 2

Keyboard and controllers

Hello again, QA-nauts! Last time around, we discussed “The Trinity” of QA planning: The QA Assessment, the Testing Timeline, and Test Plan and gave a brief description of best practices for each. For parts 2 and 3 of A Case for QA Planning, we’ll delve into the specifics of a dozen components that comprise most […]

Timelines, Assessments and Test Plans: A Case for QA Planning – Part 1

QA Planning Simplified QA Planning during game development is a meticulous process that requires putting together the work of multiple departments and can be tedious at best, and a literal nightmare at worst. What’s more, once you’re nearing a testable build, there are many hurdles and blind spots concerning Quality Assurance that can prove very […]